module Base
{
	model BMP-2_Burned
    {
        mesh = vehicles/BMP-2_Burned,
        shader = vehicle_noreflect,
        static = true,
        scale = 0.01,
    }
	vehicle BMP-2Burnt
    {
        neverSpawnKey = true,

        model
        {
            file = BMP-2_Burned,
            scale = 0.9500,
            offset = 0.0000 0.0926 0.0000,
            rotate = 0 180 0,
        }

        spawnOffsetY = 0.24999994,

        skin
        {
            texture = Vehicles/BMP-2_Burned,
        }

        extents = 3.0947 2.1263 6.4421,
        mass = 1104,
        physicsChassisShape = 3.0947 2.1263 6.4421,
        centerOfMassOffset = 0.0000 1.3789 0.4105,
        shadowExtents = 3.1253 6.1776,
        shadowOffset = 0.0000 0.2790,

        physics box
        {
            offset = -1.2836 0.5684 0.0000,
            extents = 0.3158 1.0526 5.0105,
            rotate = 0.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 1.2816 0.5684 0.0000,
            extents = 0.3158 1.0526 5.0105,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment trailer
        {
            offset = 0.0000 0.3529 -2.8043,
            rotate = 0.0000 0.0000 0.0000,
            zoffset = -1.0000,
        }

        attachment trailerfront
        {
            offset = 0.0000 0.3529 2.6650,
            rotate = 0.0000 0.0000 0.0000,
            zoffset = 1.0000,
        }
    }
}
